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PKAW
2010
15 years 4 months ago
MMG: A Learning Game Platform for Understanding and Predicting Human Recall Memory
How humans infer probable information from the limited observed data? How they are able to build on little knowledge about the context in hand? Is the human memory repeatedly const...
Umer Fareed, Byoung-Tak Zhang
WAOA
2010
Springer
239views Algorithms» more  WAOA 2010»
15 years 4 months ago
Strategic Multiway Cut and Multicut Games
We consider cut games where players want to cut themselves off from different parts of a network. These games arise when players want to secure themselves from areas of potential i...
Elliot Anshelevich, Bugra Caskurlu, Ameya Hate

Publication
159views
14 years 5 months ago
Evaluating the Effectiveness of Board Game Usage to Teach GSE Dynamics
When preparing students for an industrial or academic career in software engineering, educational institutions need to address the globally distributed character of the software en...
Kevin Dullemond, Ben van Gameren, Rini van Solinge...
FORMATS
2006
Springer
15 years 10 months ago
From MITL to Timed Automata
Abstract. We show how to transform formulae written in the real-time temporal logic MITL into timed automata that recognize their satisfying models. This compositional construction...
Oded Maler, Dejan Nickovic, Amir Pnueli
ISSS
1997
IEEE
92views Hardware» more  ISSS 1997»
15 years 10 months ago
Synthesising Controllers from Real-Time Specifications
We present an algorithm for synthesising controllers specified in a subset of the interval temporal logic Duration Calculus [13]. The synthesised controllers are given as PLC-Auto...
Henning Dierks