We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
Abstract. One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how players will play. However, if the game has multiple equilibria that are f...
This paper reports on an approach to model generalized implicatures using nonmonotonic logics. The approach, called compositional, is based on the idea of compositional semantics, ...
In this paper we studied re-sampling methods for learning classifiers from imbalanced data. We carried out a series of experiments on artificial data sets to explore the impact of ...
Krystyna Napierala, Jerzy Stefanowski, Szymon Wilk