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NETGAMES
2005
ACM
16 years 15 hour ago
Dissecting server-discovery traffic patterns generated by multiplayer first person shooter games
We study the ‘background traffic’ resulting from tens of thousands of networked first person shooter (FPS) clients searching for servers on which to play. Networked, multiplay...
Sebastian Zander, David Kennedy, Grenville J. Armi...
DAGM
2003
Springer
15 years 11 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
SAGT
2010
Springer
164views Game Theory» more  SAGT 2010»
15 years 4 months ago
On Nash-Equilibria of Approximation-Stable Games
Abstract. One reason for wanting to compute an (approximate) Nash equilibrium of a game is to predict how players will play. However, if the game has multiple equilibria that are f...
Pranjal Awasthi, Maria-Florina Balcan, Avrim Blum,...
JOLLI
2007
83views more  JOLLI 2007»
15 years 6 months ago
Modeling generalized implicatures using non-monotonic logics
This paper reports on an approach to model generalized implicatures using nonmonotonic logics. The approach, called compositional, is based on the idea of compositional semantics, ...
Jacques Wainer
RSCTC
2010
Springer
142views Fuzzy Logic» more  RSCTC 2010»
15 years 4 months ago
Learning from Imbalanced Data in Presence of Noisy and Borderline Examples
In this paper we studied re-sampling methods for learning classifiers from imbalanced data. We carried out a series of experiments on artificial data sets to explore the impact of ...
Krystyna Napierala, Jerzy Stefanowski, Szymon Wilk