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CLEIEJ
2010
15 years 3 months ago
Teaching Programming Principles through a Game Engine
Teaching fundamental programming to freshmen is a hard task to be performed, given the high level action and logical reasoning that are required for these students to develop in a...
Cristiane Camilo Hernandez, Luciano Silva, Rafael ...
CSCW
2008
ACM
15 years 8 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
SI3D
2010
ACM
16 years 1 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
IEEEICCI
2003
IEEE
15 years 11 months ago
Conceptual Framework for Interactive Ontology Building
Abstract— An ontology is a formal language adequately representing the knowledge used for reasoning in a specific environment. When contradictions arise and make ontologies inad...
Jean Sallantin, Jacques Divol, Patrice Duroux
DSN
2009
IEEE
15 years 4 months ago
RRE: A game-theoretic intrusion Response and Recovery Engine
Preserving the availability and integrity of networked computing systems in the face of fast-spreading intrusions requires advances not only in detection algorithms, but also in a...
Saman A. Zonouz, Himanshu Khurana, William H. Sand...