Sciweavers

6355 search results - page 104 / 1271
» From Logic to Games
Sort
View
IWEC
2004
15 years 7 months ago
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Timothy Roden, Ian Parberry
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
16 years 1 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
CHI
2009
ACM
16 years 7 months ago
Lessons from brain age on persuasion for computer security
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
Alain Forget, Sonia Chiasson, Robert Biddle
ECAI
2004
Springer
15 years 11 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz
ICAIL
2007
ACM
15 years 10 months ago
Strategic argumentation: a game theoretical investigation
Argumentation is modelled as a game where the payoffs are measured in terms of the probability that the claimed conclusion is, or is not, defeasibly provable, given a history of a...
Bram Roth, Régis Riveret, Antonino Rotolo, ...