In this paper we present an extension of logic programming (LP) that is suitable not only for the "rational" component of a single agent but also for the "reactive&...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
While there is a broad theoretic foundation for creating computational players for two-player games, such as Chess, the multi-player domain is not as well explored. We make an att...
Artificial agents, people, institutes and societies all have the ability to make decisions. Decision making as a research area therefore involves a broad spectrum of sciences, ran...
Bart Kamphorst, Arlette van Wissen, Virginia Dignu...
This research investigates event generalisation in computational episodic memory for artificial companions. Two studies indicated a preference of a biologically-inspired selectiv...