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AAAI
2006
15 years 8 months ago
Prob-Maxn: Playing N-Player Games with Opponent Models
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost ...
Nathan R. Sturtevant, Martin Zinkevich, Michael H....
AAAI
2006
15 years 8 months ago
Cross-Domain Knowledge Transfer Using Structured Representations
Previous work in knowledge transfer in machine learning has been restricted to tasks in a single domain. However, evidence from psychology and neuroscience suggests that humans ar...
Samarth Swarup, Sylvian R. Ray
AAAI
2006
15 years 8 months ago
Point-based Dynamic Programming for DEC-POMDPs
We introduce point-based dynamic programming (DP) for decentralized partially observable Markov decision processes (DEC-POMDPs), a new discrete DP algorithm for planning strategie...
Daniel Szer, François Charpillet
FLAIRS
2006
15 years 8 months ago
MediaFlies - An Interactive Flocking Based Tool for the Remixing of Media
The project MediaFlies implements an interactive multiagent system that incorporates flocking and synchronization in order to generate a constantly changing visual output. It reli...
Daniel Bisig, Tatsuo Unemi
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AIPS
2003
15 years 8 months ago
Economically Augmented Job Shop Scheduling
We present economically augmented job shop scheduling (EJSP) as an example of a coordination problem among selfinterested agents with private information. We discuss its signific...
Wolfram Conen