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FLAIRS
2010
15 years 9 months ago
Applying Goal Driven Autonomy to a Team Shooter Game
Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
Hector Muñoz-Avila, David W. Aha, Ulit Jaid...
FLAIRS
2008
15 years 9 months ago
Win, Lose, or Get Out the Way - Eliminating Unnecessary Evaluation in Game Search
In this paper we present our approach of improving the traditional alpha-beta search process for strategic board games by modifying the method in two ways: 1) forgoing the evaluat...
Hsiu-Chin Lin, Colleen van Lent
ATAL
2008
Springer
15 years 8 months ago
eCAT: a tool for automating test cases generation and execution in testing multi-agent systems
We introduce eCAT, a tool that supports deriving test cases semi-automatically from goal-based analysis diagrams, generates meaningful test inputs based on agent interaction ontol...
Duy Cu Nguyen, Anna Perini, Paolo Tonella
CIA
2008
Springer
15 years 8 months ago
A Formal Approach to Aggregated Belief Formation
Abstract. This paper introduces a formal method to aggregate over basic beliefs, in order to deduce aggregated or complex beliefs as often used in applications. Complex beliefs can...
Annerieke Heuvelink, Michel C. A. Klein, Jan Treur
AOSE
2006
Springer
15 years 8 months ago
Building the Core Architecture of a NASA Multiagent System Product Line
Abstract. The field of Software Product Lines (SPL) emphasizes building a family of software products from which concrete products can be derived rapidly. This helps to reduce time...
Joaquín Peña, Michael G. Hinchey, An...