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ATAL
2006
Springer
15 years 10 months ago
Social coordination without communication in multi-agent territory exploration tasks
In the recent past, several different methods for coordinating behavior in multi-robot teams have been proposed. Common to most of them is the use of communication to coordinate b...
Paul W. Schermerhorn, Matthias Scheutz
IDEAL
2005
Springer
16 years 3 days ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles
AVI
2008
15 years 9 months ago
The need for an interaction cost model in adaptive interfaces
The development of intelligent assistants has largely benefited from the adoption of decision-theoretic (DT) approaches that enable an agent to reason and account for the uncertai...
Bowen Hui, Sean Gustafson, Pourang Irani, Craig Bo...
AIED
2005
Springer
16 years 2 days ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
IEEEICCI
2002
IEEE
15 years 11 months ago
Quasi-Morphism and Comprehensibility of Rules in Inductive Learning
We present a model of creating a hierarchical set of rules that encode generalizations and exceptions derived from induction learning. The rules use the input features directly an...
Wiphada Wettayaprasit, Chidchanok Lursinsap, Chee-...