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CIA
2001
Springer
15 years 11 months ago
Extending a Multi-agent System for Genomic Annotation
The explosive growth in genomic (and soon, expression and proteomic) data, exemplified by the Human Genome Project, is a fertile domain for the application of multi-agent informat...
Keith Decker, Salim Khan, Carl Schmidt, Dennis Mic...
AAAI
1998
15 years 7 months ago
Finding Optimal Strategies for Imperfect Information Games
Weexaminethree heuristic algorithms for gameswith imperfect information: Monte-carlo sampling, and two newalgorithms wecall vector minimaxingand payoffreduction minimaxing. Wecomp...
Ian Frank, David A. Basin, Hitoshi Matsubara
AAAI
2011
14 years 6 months ago
The Epistemic Logic Behind the Game Description Language
A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the game description language GDL...
Ji Ruan, Michael Thielscher
AAAI
2007
15 years 8 months ago
Dominance and Equivalence for Sensor-Based Agents
This paper describes recent results from the robotics community that develop a theory, similar in spirit to the theory of computation, for analyzing sensor-based agent systems. Th...
Jason M. O'Kane, Steven M. LaValle
ATAL
2008
Springer
15 years 8 months ago
Role-based teamwork activity recognition in observations of embodied agent actions
Recognizing team actions in the behavior of embodied agents has many practical applications and had seen significant progress in recent years. One approach with proven results is ...
Linus J. Luotsinen, Ladislau Bölöni