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UAIS
2011
237views more  UAIS 2011»
15 years 1 months ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris
CVPR
2011
IEEE
14 years 10 months ago
Activity Recognition using Dynamic Subspace Angles
Cameras are ubiquitous everywhere and hold the promise of significantly changing the way we live and interact with our environment. Human activity recognition is central to under...
Octavia Camps, Mario Sznaier, Binlong Li, Teresa M...
WWW
2007
ACM
16 years 7 months ago
Towards effective browsing of large scale social annotations
This paper is concerned with the problem of browsing social annotations. Today, a lot of services (e.g., Del.icio.us, Filckr) have been provided for helping users to manage and sh...
Rui Li, Shenghua Bao, Yong Yu, Ben Fei, Zhong Su
SIGMOD
2007
ACM
168views Database» more  SIGMOD 2007»
16 years 7 months ago
In-network execution of monitoring queries in sensor networks
Sensor networks are widely used in many applications for collecting information from the physical environment. In these applications, it is usually necessary to track the relation...
Xiaoyan Yang, Hock-Beng Lim, M. Tamer Özsu, K...
EDBT
2002
ACM
246views Database» more  EDBT 2002»
16 years 7 months ago
Impact and Potential of User Profiles Used for Distributed Query Processing Based on Literature Services
Applying meta search systems is a suitable method to support the user if there are many different services. Due to information splitting strategies of literature services existing ...
Bethina Schmitt
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