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CGF
2008
103views more  CGF 2008»
15 years 7 months ago
An Example-based Procedural System for Element Arrangement
We present a method for synthesizing two dimensional (2D) element arrangements from an example. The main idea is to combine texture synthesis techniques based-on a local neighborh...
Takashi Ijiri, Radomír Mech, Takeo Igarashi...
CGF
2008
188views more  CGF 2008»
15 years 7 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CGF
2008
136views more  CGF 2008»
15 years 7 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
CORR
2010
Springer
160views Education» more  CORR 2010»
15 years 7 months ago
PCA 4 DCA: The Application Of Principal Component Analysis To The Dendritic Cell Algorithm
As one of the newest members in the field of artificial immune systems (AIS), the Dendritic Cell Algorithm (DCA) is based on behavioural models of natural dendritic cells (DCs). U...
Feng Gu, Julie Greensmith, Robert Oates, Uwe Aicke...
CORR
2010
Springer
138views Education» more  CORR 2010»
15 years 7 months ago
Shallow Circuits with High-Powered Inputs
A polynomial identity testing algorithm must determine whether an input polynomial (given for instance by an arithmetic circuit) is identically equal to 0. In this paper, we show ...
Pascal Koiran
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