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AAAI
2004
15 years 8 months ago
Analogical Path Planning
We present a probabilistic method for path planning that considers trajectories constrained by both the environment and an ensemble of restrictions or preferences on preferred mot...
Saul Simhon, Gregory Dudek
164
Voted
AAAI
2006
15 years 8 months ago
Using Anticipation to Create Believable Behaviour
Although anticipation is an important part of creating believable behaviour, it has had but a secondary role in the field of life-like characters. In this paper, we show how a sim...
Carlos Martinho, Ana Paiva
183
Voted
ACL
2006
15 years 8 months ago
Modelling Lexical Redundancy for Machine Translation
Certain distinctions made in the lexicon of one language may be redundant when translating into another language. We quantify redundancy among source types by the similarity of th...
David Talbot, Miles Osborne
APVIS
2004
15 years 8 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
AVI
2004
15 years 8 months ago
SWAPit: a multiple views paradigm for exploring associations of texts and structured data
Visualization interfaces that offer multiple coordinated views on a particular set of data items are useful for navigating and exploring complex information spaces. In this paper ...
Andreas Becks, Christian Seeling
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