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NETGAMES
2003
ACM
15 years 11 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
WWW
2005
ACM
16 years 7 months ago
Ensuring required failure atomicity of composite Web services
The recent evolution of Internet, driven by the Web services technology, is extending the role of the Web from a support of information interaction to a middleware for B2B interac...
Sami Bhiri, Olivier Perrin, Claude Godart
ACSAC
2005
IEEE
16 years 5 days ago
Multi-Level Security Requirements for Hypervisors
Using hypervisors or virtual machine monitors for security has become very popular in recent years, and a number of proposals have been made for supporting multi-level security on...
Paul A. Karger
AOSD
2009
ACM
15 years 10 months ago
Semantic vs. syntactic compositions in aspect-oriented requirements engineering: an empirical study
Most current aspect composition mechanisms rely on syntactic references to the base modules or wildcard mechanisms quantifying over such syntactic references in pointcut expressio...
Ruzanna Chitchyan, Phil Greenwood, Américo ...
ISARCS
2010
240views Hardware» more  ISARCS 2010»
15 years 8 months ago
Engineering a Distributed e-Voting System Architecture: Meeting Critical Requirements
Voting is a critical component of any democratic process; and electronic voting systems should be developed following best practices for critical system development. E-voting has i...
J. Paul Gibson, Eric Lallet, Jean-Luc Raffy