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ACMACE
2009
ACM
16 years 1 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
CLUSTER
2008
IEEE
16 years 1 months ago
Exploiting data compression in collective I/O techniques
This paper presents Two-Phase Compressed I/O (TPC I/O,) an optimization of the Two-Phase collective I/O technique from ROMIO, the most popular MPI-IO implementation. In order to r...
Rosa Filgueira, David E. Singh, Juan Carlos Pichel...
ICPR
2008
IEEE
16 years 1 months ago
A new courtesy amount recognition module of a Check Reading System
A new courtesy amount recognition module of CENPARMI’s Check Reading System (CRS) is proposed in this paper. The module consists of 3 main segments: pre-processing, segmentation...
Wu Ding, Ching Y. Suen, Adam Krzyzak
174
Voted
ICPR
2008
IEEE
16 years 1 months ago
Remote multimodal biometric authentication using bit priority-based fragile watermarking
We propose a new remote multimodal biometric authentication framework based on fragile watermarking for transferring multi-biometrics over networks to server for authentication. A...
Tuan Hoang, Dat Tran, Dharmendra Sharma
IPPS
2008
IEEE
16 years 1 months ago
An MPI tool for automatically discovering the switch level topologies of Ethernet clusters
We present an MPI topology discovery tool for homogeneous Ethernet switched clusters. Unlike existing Ethernet topology discovery methods that rely on Simple Network Management Pr...
Joshua Lawrence, Xin Yuan
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