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NETGAMES
2003
ACM
16 years 8 days ago
On the geographic distribution of on-line game servers and players
With a shift in the on-line gaming landscape from individually hosted game servers, to gaming services centrally hosted by game publishers, game console manufacturers, and third-p...
Wu-chang Feng, Wu-chi Feng
IWCMC
2010
ACM
16 years 3 days ago
Group detection in mobility traces
—Analysis and modeling of wireless networks greatly depend on understanding the structure of underlying mobile nodes. In this paper we present two clustering algorithms to determ...
Yung-Chih Chen, Elisha J. Rosensweig, Jim Kurose, ...
SIGCOMM
1999
ACM
15 years 11 months ago
A Readable TCP in the Prolac Protocol Language
Prolac is a new statically-typed, object-oriented language for network protocol implementation. It is designed for readability, extensibility, and real-world implementation; most ...
Eddie Kohler, M. Frans Kaashoek, David R. Montgome...
SIGCOMM
1993
ACM
15 years 11 months ago
The Synchronization of Periodic Routing Messages
The paper considers a network with many apparently-independent periodic processes and discusses one method by which these processes can inadvertently become synchronized. In parti...
Sally Floyd, Van Jacobson
ICANN
2009
Springer
15 years 11 months ago
Efficient Uncertainty Propagation for Reinforcement Learning with Limited Data
In a typical reinforcement learning (RL) setting details of the environment are not given explicitly but have to be estimated from observations. Most RL approaches only optimize th...
Alexander Hans, Steffen Udluft
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