Sciweavers

8080 search results - page 1059 / 1616
» From Computer Networks to Agent Networks
Sort
View
MOBIWAC
2006
ACM
16 years 1 months ago
Indoor tracking in WLAN location with TOA measurements
Authors presented recently an indoor location technique based on Time Of Arrival (TOA) obtained from Round-Trip-Time (RTT) measurements at data link level and trilateration. This ...
Marc Ciurana, Francisco Barceló, Sebastiano...
NETGAMES
2006
ACM
16 years 1 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
194
Voted
CLUSTER
2005
IEEE
16 years 21 days ago
A Generic Proxy Mechanism for Secure Middlebox Traversal
Firewalls/NATs have brought significant connectivity problems along with their benefits, causing many applications to break or become inefficient. Due to its bi-directional commun...
Se-Chang Son, Matthew Farrellee, Miron Livny
ICPP
2005
IEEE
16 years 20 days ago
Design and Implementation of Overlay Multicast Protocol for Multimedia Streaming
In this paper, we propose a new protocol called Shared Tree Streaming (or STS in short) protocol that is designed for interactive multimedia streaming applications. STS is a decen...
Thilmee M. Baduge, Akihito Hiromori, Hirozumi Yama...
ACMACE
2005
ACM
16 years 19 days ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
« Prev « First page 1059 / 1616 Last » Next »