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MOBICOM
2012
ACM
13 years 9 months ago
Temporal reachability graphs
While a natural fit for modeling and understanding mobile networks, time-varying graphs remain poorly understood. Indeed, many of the usual concepts of static graphs have no obvi...
John Whitbeck, Marcelo Dias de Amorim, Vania Conan...
SPAA
2004
ACM
16 years 18 days ago
Adaptive channel queue routing on k-ary n-cubes
This paper introduces a new adaptive method, Channel Queue Routing (CQR), for load-balanced routing on k-ary n-cube interconnection networks. CQR estimates global congestion in th...
Arjun Singh, William J. Dally, Amit K. Gupta, Bria...
NETGAMES
2006
ACM
16 years 1 months ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
NETGAMES
2003
ACM
16 years 12 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
IJCAI
1997
15 years 8 months ago
Object Identification in a Bayesian Context
Object identification—the task of deciding that two observed objects are in fact one and the same object—is a fundamental requirement for any situated agent that reasons about...
Timothy Huang, Stuart J. Russell
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