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ICCAD
2000
IEEE
102views Hardware» more  ICCAD 2000»
15 years 10 months ago
Provably Good Global Buffering Using an Available Buffer Block Plan
To implement high-performance global interconnect without impacting the performance of existing blocks, the use of buffer blocks is increasingly popular in structured-custom and b...
Feodor F. Dragan, Andrew B. Kahng, Ion I. Mandoiu,...
INFOCOM
2000
IEEE
15 years 10 months ago
Broadcast Disks with Polynomial Cost Functions
— In broadcast disk systems, information is broadcasted in a shared medium. When a client needs an item from the disk, it waits until that item is broadcasted. The fundamental al...
Amotz Bar-Noy, Boaz Patt-Shamir, Igor Ziper
INFOCOM
2000
IEEE
15 years 10 months ago
RMX: Reliable Multicast for Heterogeneous Networks
—Although IP Multicast is an effective network primitive for best-effort, large-scale, multi-point communication, many multicast applications such as shared whiteboards, multi-pl...
Yatin Chawathe, Steven McCanne, Eric A. Brewer
ISCA
2000
IEEE
107views Hardware» more  ISCA 2000»
15 years 10 months ago
A fully associative software-managed cache design
As DRAM access latencies approach a thousand instructionexecution times and on-chip caches grow to multiple megabytes, it is not clear that conventional cache structures continue ...
Erik G. Hallnor, Steven K. Reinhardt
LICS
2000
IEEE
15 years 10 months ago
Concurrent Omega-Regular Games
We consider two-player games which are played on a finite state space for an infinite number of rounds. The games are concurrent, that is, in each round, the two players choose ...
Luca de Alfaro, Thomas A. Henzinger
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