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CGF
2010
189views more  CGF 2010»
15 years 7 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
CGF
2008
100views more  CGF 2008»
15 years 7 months ago
Distortion-Free Steganography for Polygonal Meshes
We present a technique for steganography in polygonal meshes. Our method hides a message in the indexed representation of a mesh by permuting the order in which faces and vertices...
Alexander Bogomjakov, Craig Gotsman, Martin Isenbu...
CGF
2007
112views more  CGF 2007»
15 years 7 months ago
Depth-of-Field Rendering by Pyramidal Image Processing
We present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field...
Martin Kraus, Magnus Strengert
COMPUTING
2007
127views more  COMPUTING 2007»
15 years 7 months ago
Analyzing a generalized Loop subdivision scheme
In this paper a class of subdivision schemes generalizing the algorithm of Loop is presented. The stencils have the same support as those from the algorithm of Loop, but allow a v...
Ingo Ginkel, Georg Umlauf
CIKM
2010
Springer
15 years 5 months ago
Ranking under temporal constraints
This paper introduces the notion of temporally constrained ranked retrieval, which, given a query and a time constraint, produces the best possible ranked list within the specifi...
Lidan Wang, Donald Metzler, Jimmy Lin