We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
We present a technique for steganography in polygonal meshes. Our method hides a message in the indexed representation of a mesh by permuting the order in which faces and vertices...
Alexander Bogomjakov, Craig Gotsman, Martin Isenbu...
We present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field...
In this paper a class of subdivision schemes generalizing the algorithm of Loop is presented. The stencils have the same support as those from the algorithm of Loop, but allow a v...
This paper introduces the notion of temporally constrained ranked retrieval, which, given a query and a time constraint, produces the best possible ranked list within the specifi...