Sciweavers

7228 search results - page 411 / 1446
» From Algorithmic to Subjective Randomness
Sort
View
VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
16 years 21 days ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert
NOSSDAV
2004
Springer
16 years 3 days ago
Distributed server replication in large scale networks
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
Bong-Jun Ko, Dan Rubenstein
160
Voted
SPAA
2010
ACM
15 years 11 months ago
Collaborative scoring with dishonest participants
Consider a set of players that are interested in collectively evaluating a set of objects. We develop a collaborative scoring protocol in which each player evaluates a subset of t...
Seth Gilbert, Rachid Guerraoui, Faezeh Malakouti R...
CIKM
2009
Springer
15 years 10 months ago
Suffix trees for very large genomic sequences
A suffix tree is a fundamental data structure for string searching algorithms. Unfortunately, when it comes to the use of suffix trees in real-life applications, the current metho...
Marina Barsky, Ulrike Stege, Alex Thomo, Chris Upt...
CCS
2010
ACM
15 years 5 months ago
Designs to account for trust in social network-based sybil defenses
Social network-based Sybil defenses exploit the trust exhibited in social graphs to detect Sybil nodes that disrupt an algorithmic property (i.e., the fast mixing) in these graphs...
Abedelaziz Mohaisen, Nicholas Hopper, Yongdae Kim