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» From 3D Scene Geometry to Human Workspace
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MIRAGE
2009
Springer
16 years 15 days ago
Flash Lighting Space Sampling
Flash light of digital cameras is a very useful way to picture scenes with low quality illumination. Nevertheless, especially low-end cameras integrated flash lights are considere...
Matteo Dellepiane, Marco Callieri, Massimiliano Co...
CVPR
2012
IEEE
13 years 8 months ago
A learning-based framework for depth ordering
Depth ordering is instrumental for understanding the 3D geometry of an image. We as humans are surprisingly good ordering even with abstract 2D line drawings. In this paper we pro...
Zhaoyin Jia, Andrew C. Gallagher, Yao-Jen Chang, T...
CVPR
2007
IEEE
16 years 8 months ago
Differential Camera Tracking through Linearizing the Local Appearance Manifold
The appearance of a scene is a function of the scene contents, the lighting, and the camera pose. A set of n-pixel images of a non-degenerate scene captured from different perspec...
Hua Yang, Marc Pollefeys, Greg Welch, Jan-Michael ...
ICRA
2009
IEEE
167views Robotics» more  ICRA 2009»
16 years 18 days ago
Articulated object tracking by rendering consistent appearance parts
— We describe a general methodology for tracking 3-dimensional objects in monocular and stereo video that makes use of GPU-accelerated filtering and rendering in combination wit...
Zachary A. Pezzementi, Sandrine Voros, Gregory D. ...
ICIP
2004
IEEE
16 years 7 months ago
Action modeling with volumetric data
In this paper we propose and test an action recognition algorithm in which the images of the scene captured by a significant number of cameras are first used to generate a volumet...
Fabio Cuzzolin, Augusto Sarti, Stefano Tubaro