Abstract. While subsurface scattering is common in many real objects, almost all separation algorithms focus on extracting specular and diffuse components from real images. In this...
Abstract. Complete 3-D modeling of a free-form object requires acquisition from multiple view-points. These views are then required to be registered in a common coordinate system b...
Abstract. We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspecti...
In this paper we consider the problem of temporal texture modeling and synthesis. A temporal texture (or dynamic texture) is seen as the output of a dynamical system driven by whit...
Abstract. We introduced an algorithm for sequence alignment, based on maximizing local space-time correlations. Our algorithm aligns sequences of the same action performed at diffe...