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» Fragmentation in the Vision of Scenes
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ICPR
2006
IEEE
16 years 7 months ago
A Global Solution to the SFS Problem Using B-spline Surface and Simulated Annealing
This paper restates the shape from shading problem regarding both surface modeling and optimization. We combine the use of a B-spline as 3D model for the scene surface and the use...
Frédéric Courteille, Jean-Denis Duro...
ICPR
2004
IEEE
16 years 7 months ago
Media Content and Type Selection from Always-on Wearable Video
A system is described for summarizing head-mounted or hand-carried "always-on" video. The example used is a tourist walking around a historic city with friends and famil...
Phil Cheatle
ICPR
2004
IEEE
16 years 7 months ago
Affine Propagation for Surface Reconstruction in Wide Baseline Stereo
The problem of dense matching in wide baseline stereo is considered. It is assumed that the scene is formed by piecewise-smooth, Lambertian, textured surfaces and that rectified i...
Dmitry Chetverikov, Zoltán Megyesi
ICPR
2004
IEEE
16 years 7 months ago
An Immersive Telepresence System with a Locomotion Interface Using High-Resolution Omnidirectional Movies
This paper describes a novel telepresence system which enables users to walk through a photorealistic virtualized environment by actual walking. To realize such a system, a wide-a...
Sei Ikeda, Tomokazu Sato, Masayuki Kanbara, Naokaz...
ECCV
2000
Springer
15 years 10 months ago
Measuring the Self-Consistency of Stereo Algorithms
A new approach to characterizing the performance of point-correspondence algorithms is presented. Instead of relying on any \ground truth', it uses the self-consistency of th...
Yvan G. Leclerc, Quang-Tuan Luong, Pascal Fua