This paper restates the shape from shading problem regarding both surface modeling and optimization. We combine the use of a B-spline as 3D model for the scene surface and the use...
A system is described for summarizing head-mounted or hand-carried "always-on" video. The example used is a tourist walking around a historic city with friends and famil...
The problem of dense matching in wide baseline stereo is considered. It is assumed that the scene is formed by piecewise-smooth, Lambertian, textured surfaces and that rectified i...
This paper describes a novel telepresence system which enables users to walk through a photorealistic virtualized environment by actual walking. To realize such a system, a wide-a...
Sei Ikeda, Tomokazu Sato, Masayuki Kanbara, Naokaz...
A new approach to characterizing the performance of point-correspondence algorithms is presented. Instead of relying on any \ground truth', it uses the self-consistency of th...