Real scenes are full of specularities (highlights and reflections), and yet most vision algorithms ignore them. In order to capture the appearance of realistic scenes, we need to ...
Rahul Swaminathan, Sing Bing Kang, Richard Szelisk...
A class of techniques in computer vision and graphics is based on capturing multiple images of a scene under different illumination conditions. These techniques explore variations...
We propose a method to control the luminance distribution on a scene by modeling the light propagation with direct and indirect components separately. To reduce the measurement tim...
This paper describes an interactive method for generating a model of a scene from image data. The method uses the camera parameters and point cloud typically generated by structur...
Anton van den Hengel, Anthony R. Dick, Thorsten Th...
We show that multi-path analysis using images from a timeof-flight (ToF) camera provides a tantalizing opportunity to infer about 3D geometry of not only visible but hidden parts ...
Ahmed Kirmani, Tyler Hutchison, James Davis, Rames...