Writing a new scheduler and integrating it into an existing OS is a daunting task, requiring the understanding of multiple low-level kernel mechanisms. Indeed, implementing a new ...
We describe the design and implementation of a full-featured Haskell development environment, based on Microsoft’s extensible Visual Studio environment. Visual Haskell provides ...
Every program tells a story. Programming, then, is the art of constructing a story about the objects in the program and what they do in various situations. So-called programming l...
Abstract. In this work we investigate bounds on throughput and delay performance of a scheduling protocol that derives its decisions from codes traditionally used to correct or det...
Abstract. This paper presents a new approach to the question of surface grading based on soft colour-texture descriptors and well known classifiers. These descriptors come from gl...