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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
PCRCW
1997
Springer
15 years 11 months ago
ChaosLAN: Design and Implementation of a Gigabit LAN Using Chaotic Routing
In recent years, theChaos Project at theUniversityofWashingtonhas analyzed and simulated a dozen routing algorithms. Three new routing algorithms have been invented; of these, the...
Neil R. McKenzie, Kevin Bolding, Carl Ebeling, Law...
TCSV
2002
107views more  TCSV 2002»
15 years 6 months ago
Design, performance analysis, and implementation of a super-scalar video-on-demand system
Despite the availability of video-on-demand (VoD) services in a number of cities around the world, large-scale deployment of VoD services in a metropolitan area is still economical...
Jack Y. B. Lee, C. H. Lee
CSCW
2011
ACM
15 years 1 months ago
Designing incentives for inexpert human raters
The emergence of online labor markets makes it far easier to use individual human raters to evaluate materials for data collection and analysis in the social sciences. In this pap...
Aaron D. Shaw, John J. Horton, Daniel L. Chen
TIFS
2011
252views Education» more  TIFS 2011»
15 years 1 months ago
Secure Device Pairing Based on a Visual Channel: Design and Usability Study
— “Pairing” is the establishment of authenticated key agreement between two devices over a wireless channel. Such devices are ad hoc in nature as they lack any common preshar...
Nitesh Saxena, Jan-Erik Ekberg, Kari Kostiainen, N...