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IJAMC
2010
114views more  IJAMC 2010»
15 years 5 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor
IJRR
2010
110views more  IJRR 2010»
15 years 5 months ago
Design and Control of a Bio-inspired Human-friendly Robot
The increasing demand for physical interaction between humans and robots has led to the development of robots that guarantee safe behavior when human contact occurs. However, atta...
Dongjun Shin, Irene Sardellitti, Yong-Lae Park, Ou...
ITIIS
2010
144views more  ITIIS 2010»
15 years 5 months ago
Cross-layer Design of Rate and Quality Adaptation Schemes for Wireless Video Streaming
Video streaming service over wireless networks is a challenging task because of the changes in the wireless channel conditions that can occur due to interference, fading, and stat...
Sunhun Lee, Kwangsue Chung
DAC
2002
ACM
16 years 7 months ago
Communication architecture based power management for battery efficient system design
Communication-based power management (CBPM) is a new batterydriven system-level power management methodology in which the systemlevel communication architecture regulates the exec...
Kanishka Lahiri, Sujit Dey, Anand Raghunathan
CHI
2009
ACM
16 years 7 months ago
Occlusion-aware menu design for digital tabletops
In this paper, we describe the design of menus for multi-user digital tabletops. On direct input surfaces, occlusions created by the user's hand decrease interaction performa...
Peter Brandl, Jakob Leitner, Thomas Seifried, Mich...