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CHI
2004
ACM
16 years 7 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
CHI
2002
ACM
16 years 7 months ago
A visual language for sketching large and complex interactive designs
Informal, sketch-based design tools closely match the work practices of user interface designers. Current tools, however, are limited in the size and complexity of interaction tha...
James Lin, Michael Thomsen, James A. Landay
GECCO
2003
Springer
15 years 12 months ago
Generative Representations for Evolving Families of Designs
Abstract. Since typical evolutionary design systems encode only a single artifact with each individual, each time the objective changes a new set of individuals must be evolved. Wh...
Gregory Hornby
OZCHI
2009
ACM
16 years 1 months ago
Designing situations
This paper extends the analytic framework Suchman used in Plans and Situated Actions by using it as a tool in the design of interactive, immersive environments that rely on human ...
Toni Robertson, Lian Loke
SUTC
2008
IEEE
16 years 1 months ago
Service-Oriented Design Methodology for Wireless Sensor Networks: A View through Case Studies
— In this paper we discuss the design methodology based on the service-oriented architecture and agile development principles for wireless embedded and sensor networks (WSNs). Th...
Elena Meshkova, Janne Riihijärvi, Frank Oldew...