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DATE
2004
IEEE
130views Hardware» more  DATE 2004»
15 years 10 months ago
Modeling and Simulating Memory Hierarchies in a Platform-Based Design Methodology
This paper presents an environment based on SystemC for architecture specification of programmable systems. Making use of the new architecture description language ArchC, able to ...
Pablo Viana, Edna Barros, Sandro Rigo, Rodolfo Aze...
WSC
2008
15 years 9 months ago
A design of experiments approach to military Deployment Planning Problem
We develop a logistics and transportation simulation that can be used to provide insights into potential outcomes of proposed military deployment plans. More specifically, we mode...
Ugur Ziya Yildirim, Ihsan Sabuncuoglu, Barbaros &C...
FAST
2003
15 years 8 months ago
Design and Implementation of Semi-preemptible IO
Allowing higher-priority requests to preempt ongoing disk IOs is of particular benefit to delay-sensitive multimedia and real-time systems. In this paper we propose Semi-preempti...
Zoran Dimitrijevic, Raju Rangaswami, Edward Y. Cha...
ECTEL
2010
Springer
15 years 6 months ago
Ambient Displays and Game Design Patterns
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to impl...
Sebastian Kelle, Dirk Börner, Marco Kalz, Mar...
CEC
2008
IEEE
15 years 6 months ago
Design and implementation of a patterns recognition system for analysis of biological liquids
Given the great amount of data that are generated of the experiments to analyze information of extracted chemical fluids of the brain of a rodent, arises the necessity to design an...
Jose Aguilar, Luis Hernandez, Anny Olivar