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FLAIRS
2010
15 years 9 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
AAAI
2007
15 years 9 months ago
An Integrated Robotic System for Spatial Understanding and Situated Interaction in Indoor Environments
A major challenge in robotics and artificial intelligence lies in creating robots that are to cooperate with people in human-populated environments, e.g. for domestic assistance ...
Hendrik Zender, Patric Jensfelt, Óscar Mart...
AVI
2008
15 years 9 months ago
Shadow tracking on multi-touch tables
Multi-touch interfaces have been a focus of research in recent years, resulting in development of various innovative UI concepts. Support for existing WIMP interfaces, however, sh...
Florian Echtler, Manuel Huber, Gudrun Klinker
FAST
2008
15 years 9 months ago
Write Off-Loading: Practical Power Management for Enterprise Storage
In enterprise data centers power usage is a problem impacting server density and the total cost of ownership. Storage uses a significant fraction of the power budget and there are...
Dushyanth Narayanan, Austin Donnelly, Antony I. T....
FLAIRS
2008
15 years 9 months ago
Using Genetic Programming to Increase Rule Quality
Rule extraction is a technique aimed at transforming highly accurate opaque models like neural networks into comprehensible models without losing accuracy. G-REX is a rule extract...
Rikard König, Ulf Johansson, Lars Niklasson
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