Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters t...
In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in ce...
We present a framework that enables a belief-desire-intention (BDI) agent to dynamically choose its intention reconsideration policy in order to perform optimally in accordance wi...
Abstract. We report on the design of a system for correcting spelling errors resulting in non-existent words. The system aims at improving edition of medical reports. Unlike tradit...
We present a new sketch-based modeling approach in which models are interactively designed by drawing their 2D silhouettes from different views. The core idea of our paper is to l...