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CSCW
2000
ACM
15 years 11 months ago
Consistency in replicated continuous interactive media
In this paper we investigate how consistency can be ensured for replicated continuous interactive media, i.e., replicated media which change their state in reaction to user initia...
Martin Mauve
ISORC
1998
IEEE
15 years 10 months ago
Specification of Real-Time Interaction Constraints
We present a coordination language and its semantics for specification and implementation of object-oriented realtime systems. Real-time systems operate under real-time constraint...
Brian Nielsen, Shangping Ren, Gul Agha
POPL
1991
ACM
15 years 10 months ago
Coordinating First-Order Multiparty Interactions
-order multiparty interaction is an abstraction mechanism that defines communication among a set of formal process roles. Actual processes participate in a first-order interactio...
Yuh-Jzer Joung, Scott A. Smolka
JVCA
2002
157views more  JVCA 2002»
15 years 6 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
VRML
2009
ACM
16 years 1 months ago
Interactive stories on the net: a model and an architecture for X3D worlds
This work discusses a model and an architecture for interactive stories to be displayed on the net, designed for being independent from the specific story represented and suitabl...
Efrem Carnielli, Fabio Pittarello