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» Formalising Performative Interaction
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ACSC
2006
IEEE
16 years 25 days ago
Human visual perception of region warping distortions
Interactive virtual reality requires at least 60 frames per second in order to ensure smooth motion. For a good immersive experience, it is also necessary to have low end-to-end l...
Yang-Wai Chow, Ronald Pose, Matthew Regan, James P...
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AUIC
2006
IEEE
16 years 24 days ago
Implementing a natural user interface for camera phones using visual tags
Pointing is a natural way of communicating. Children in all cultures use pointing inherently. Attaching tags to our environment enables interaction by pointing. Visual tags are a g...
Sanni Siltanen, Jouko Hyväkkä
IMSCCS
2006
IEEE
16 years 23 days ago
Degenerated Primer Design to Amplify the Heavy Chain Variable Region from Immunoglobulin cDNA
Background: The amplification of variable regions of immunoglobulins has become a major challenge in the cloning of antibody genes, whether from hybridoma cell lines or splenic B ...
Wang Ying, Chen Wei, Li Xu, Cheng Bing
ISMAR
2006
IEEE
16 years 23 days ago
User evaluations on form factors of tangible magic lenses
Magic Lens is a small inset window embedded in a large context view, which provides an alternative view to the region of interest selected from the context view. This metaphor is ...
Ji-Young Oh, Hong Hua
ASPLOS
2006
ACM
16 years 22 days ago
Type inference for unboxed types and first class mutability
Systems programs rely on fine-grain control of data representation and use of state to achieve performance, conformance to hardware specification, and temporal predictability. T...
Swaroop Sridhar, Jonathan S. Shapiro