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MICRO
2008
IEEE
114views Hardware» more  MICRO 2008»
16 years 1 months ago
Toward a multicore architecture for real-time ray-tracing
Significant improvement to visual quality for real-time 3D graphics requires modeling of complex illumination effects like soft-shadows, reflections, and diffuse lighting intera...
Venkatraman Govindaraju, Peter Djeu, Karthikeyan S...
VR
2008
IEEE
233views Virtual Reality» more  VR 2008»
16 years 1 months ago
Advanced Multi-Frame Rate Rendering Techniques
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the scene on one graphics card while the rest of the scene is rendered asynchronousl...
Jan P. Springer, Christopher Lux, Dirk Reiners, Be...
ACRI
2008
Springer
16 years 1 months ago
On the Representation of Gliders in Rule 54 by De Bruijn and Cycle Diagrams
Abstract. Rule 54, in Wolfram’s notation, is one of elementary yet complexly behaving one-dimensional cellular automata. The automaton supports gliders, glider guns and other non...
Genaro Juárez Martínez, Andrew Adama...
ANSS
2007
IEEE
16 years 1 months ago
Vehicular Mobility Simulation for VANETs
During the last few years, continuous progresses in wireless communications have opened new research fields in computer networking, aimed at extending data networks connectivity ...
Marco Fiore, Jérôme Härri, Fethi...
COMSWARE
2007
IEEE
16 years 1 months ago
OASiS: A Programming Framework for Service-Oriented Sensor Networks
Abstract— Wireless sensor networks consist of small, inexpensive devices which interact with the environment, communicate with each other, and perform distributed computations in...
Manish Kushwaha, Isaac Amundson, Xenofon D. Koutso...