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GRAPHICSINTERFACE
2009
15 years 4 months ago
Determining the benefits of direct-touch, bimanual, and multifinger input on a multitouch workstation
Multitouch workstations support direct-touch, bimanual, and multifinger interaction. Previous studies have separately examined the benefits of these three interaction attributes o...
Kenrick Kin, Maneesh Agrawala, Tony DeRose
HUC
2010
Springer
15 years 4 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
CHI
2011
ACM
14 years 10 months ago
How a freeform spatial interface supports simple problem solving tasks
We developed DataBoard, a freeform spatial interface, to support users in simple problem solving tasks. To develop a deeper understanding of the role of space and the tradeoffs be...
Eser Kandogan, Juho Kim, Thomas P. Moran, Pablo Pe...
CHI
2005
ACM
16 years 7 months ago
Profile before optimizing: a cognitive metrics approach to workload analysis
The Intelligence Analyst (IA) community will soon be the designated users of many new software tools. In the multitasking world of the IA, any one tool cannot be permitted to gree...
Wayne D. Gray, Michael J. Schoelles, Christopher W...
CHI
2005
ACM
16 years 7 months ago
Resizing beyond widgets: object resizing techniques for immersive virtual environments
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
John F. Lucas, Ji-Sun Kim, Doug A. Bowman