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CHI
2010
ACM
15 years 11 months ago
O job can you return my mojo: improving human engagement and enjoyment in routine activities
Unlike machines, we humans are prone to boredom when we perform routine activities for long periods of time. Workers’ mental engagement in boring tasks diminishes, which eventua...
Dvijesh Shastri, Yuichi Fujiki, Ross Buffington, P...
CHI
2008
ACM
15 years 8 months ago
Escape: a target selection technique using visually-cued gestures
Many mobile devices have touch-sensitive screens that people interact with using fingers or thumbs. However, such interaction is difficult because targets become occluded, and bec...
Koji Yatani, Kurt Partridge, Marshall W. Bern, Mar...
TREC
1998
15 years 8 months ago
ClickIR: Text Retrieval using a Dynamic Hypertext Interface
In this report we describe our model of dynamic hypertext and how the ClickIR system uses this model to assist users in interactive search. The system was used in both the ad hoc ...
Richard C. Bodner, Mark H. Chignell
TROB
2008
102views more  TROB 2008»
15 years 6 months ago
Experimentally Verified Optimal Serpentine Gait and Hyperredundancy of a Rigid-Link Snake Robot
In this study, we examine, for a six-link snake robot, how an optimal gait might change as a function of the snake
Vipul Mehta, Sean Brennan, Farhan Gandhi
CHI
2003
ACM
16 years 7 months ago
FantasyA and SenToy
FantasyA is a role-playing game where emotions are part of the game logic. SenToy is a tangible interface device [2], used to influence emotional behaviour in FantasyA. Players in...
Adrian Bullock, Ana Paiva, Kristina Höök...