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PRESENCE
2000
94views more  PRESENCE 2000»
15 years 6 months ago
Virtual Environments with Four or More Spatial Dimensions
We describe methods for displaying complex, texturemapped environments with four or more spatial dimensions that allow for real-time interaction. At any one moment in time, a thre...
Michael D'Zmura, Philippe Colantoni, Gregory Seyra...
CHI
2005
ACM
16 years 7 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
CHI
2004
ACM
16 years 7 months ago
Breaking the book: translating the chemistry lab book into a pervasive computing lab environment
The UK e-Science programme is relying on the evolution of the paper lab book into a pervasive data gathering lab system. To date take up of existing commercial or research lab boo...
Monica M. C. Schraefel, Gareth V. Hughes, Hugo R. ...
CHI
2004
ACM
16 years 7 months ago
Use of mobile appointment scheduling devices
One hundred thirty-eight subjects participated in a study on mobile appointment scheduling. Subjects completed a questionnaire on their primary method of managing appointments whe...
Thad Starner, Cornelis M. Snoeck, Benjamin A. Wong...
CHI
2002
ACM
16 years 7 months ago
Usability inspections by groups of specialists: perceived agreement in spite of disparate observations
Evaluators who examine the same system using the same usability evaluation method tend to report substantially different sets of problems. This so-called evaluator effect means th...
Morten Hertzum, Niels Ebbe Jacobsen, Rolf Molich