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» Formal Development of Self-organising Systems
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IWEC
2010
15 years 8 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
SPLC
2008
15 years 8 months ago
Calculating and Modeling Common Parts of Software Product Lines
This paper builds on product line CCS (PL-CCS), an algebraic approach to modeling the behavior of software product lines. The semantics of PL-CCS specifications is given in terms ...
Alexander Gruler, Martin Leucker, Kathrin D. Schei...
WICSA
2008
15 years 8 months ago
A Modifiable Agent-Based Software Architecture for Intelligent Virtual Environments for Training
During the last years, Intelligent Virtual Environments for Training have become a quite popular application of computer science to education. However, little attention is being p...
Gonzalo Méndez, Angélica de Antonio
BNCOD
2004
99views Database» more  BNCOD 2004»
15 years 8 months ago
The EGTV Query Language
When storing data in heterogeneous databases, one of the top-down design issues concerns the usage of multiple query languages. A common language enables querying of database schem...
Damir Becarevic, Mark Roantree
CSREAEEE
2006
129views Business» more  CSREAEEE 2006»
15 years 8 months ago
Computer Science Exercises in a Virtual University
Abstract--In distance teaching, direct feedback to the students is difficult to give, but crucial for their learning success. The system Asterix was developed in order to support t...
Manfred Widera, Barbara Messing, Gabriele Kern-Isb...