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NAR
2007
95views more  NAR 2007»
15 years 6 months ago
VisANT 3.0: new modules for pathway visualization, editing, prediction and construction
With the integration of the KEGG and Predictome databases as well as two search engines for coexpressed genes/proteins using data sets obtained from the Stanford Microarray Databa...
Zhenjun Hu, David M. Ng, Takuji Yamada, Chunnuan C...
AIED
2009
Springer
15 years 4 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
CSL
2011
Springer
15 years 1 months ago
Detecting emotional state of a child in a conversational computer game
The automatic recognition of user’s communicative style within a spoken dialog system framework, including the affective aspects, has received increased attention in the past f...
Serdar Yildirim, Shrikanth Narayanan, Alexandros P...
SI3D
2012
ACM
14 years 2 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
SIGSOFT
2006
ACM
16 years 7 months ago
Local analysis of atomicity sphere for B2B collaboration
Atomicity is a desirable property for business processes to conduct transactions in Business-to-Business (B2B) collaboration. Although it is possible to reason about atomicity of ...
Chunyang Ye, S. C. Cheung, W. K. Chan, Chang Xu