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» For a science of group interaction
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HT
2009
ACM
15 years 4 months ago
Games with a purpose for social networking platforms
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Walter Rafelsberger, Arno Scharl
HUC
2009
Springer
15 years 4 months ago
Experiences of participatory sensing in the wild
We present two studies of participatory sensing in the wild, in which groups of young people used sensors to collect environmental data along with contextual information such as p...
Mark Paxton, Steve Benford
CHI
2010
ACM
15 years 1 months ago
Who falls for phish?: a demographic analysis of phishing susceptibility and effectiveness of interventions
In this paper we present the results of a roleplay survey instrument administered to 1001 online survey respondents to study both the relationship between demographics and phishin...
Steve Sheng, Mandy B. Holbrook, Ponnurangam Kumara...
PAMI
2011
15 years 1 months ago
Multiperson Visual Focus of Attention from Head Pose and Meeting Contextual Cues
—This paper introduces a novel contextual model for the recognition of people’s visual focus of attention (VFOA) in meetings from audio-visual perceptual cues. More specificall...
Sileye O. Ba, Jean-Marc Odobez
CHI
2011
ACM
14 years 10 months ago
Dealing with death in design: developing systems for the bereaved
Increasingly, systems are being developed and used in ways that involve end of life issues such as death, dying, and bereavement. Yet design considerations and guidelines for tech...
Michael Massimi, Ronald M. Baecker