The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
We present two studies of participatory sensing in the wild, in which groups of young people used sensors to collect environmental data along with contextual information such as p...
In this paper we present the results of a roleplay survey instrument administered to 1001 online survey respondents to study both the relationship between demographics and phishin...
Steve Sheng, Mandy B. Holbrook, Ponnurangam Kumara...
—This paper introduces a novel contextual model for the recognition of people’s visual focus of attention (VFOA) in meetings from audio-visual perceptual cues. More specificall...
Increasingly, systems are being developed and used in ways that involve end of life issues such as death, dying, and bereavement. Yet design considerations and guidelines for tech...