Busy academics and professionals are being called upon to manage more and more relationships. Many details of collaboration are accessible in digital libraries and other repositor...
Stephen Farrell, Christopher S. Campbell, Suvda My...
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
The widespread use of mobile devices brings opportunities to capture large-scale, continuous information about human behavior. Mobile data has tremendous value, leading to busines...
In this paper, we introduce GazeSpace, a novel system utilizing eye gaze to browse content spaces. While most existing eye gaze systems are designed for medical contexts, GazeSpac...
Sven Laqua, Shane Udaraka Bandara, Martina Angela ...
Recently, research in 3D computer graphics and interaction has started to move beyond the narrow domain of single object authoring and inspection, and has begun to consider comple...
James McCrae, Michael Glueck, Tovi Grossman, Azam ...