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IWEC
2004
15 years 8 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
SDM
2004
SIAM
224views Data Mining» more  SDM 2004»
15 years 8 months ago
Hierarchical Clustering for Thematic Browsing and Summarization of Large Sets of Association Rules
In this paper we propose a method for grouping and summarizing large sets of association rules according to the items contained in each rule. We use hierarchical clustering to par...
Alípio Jorge
143
Voted
NIPS
2003
15 years 8 months ago
A Recurrent Model of Orientation Maps with Simple and Complex Cells
We describe a neuromorphic chip that utilizes transistor heterogeneity, introduced by the fabrication process, to generate orientation maps similar to those imaged in vivo. Our mo...
Paul Merolla, Kwabena Boahen
WSCG
2003
228views more  WSCG 2003»
15 years 8 months ago
The Escritoire: A Personal Projected Display
The Escritoire is a horizontal desk surface that uses two overlapping digital projectors to create a foveal display – a large interactive surface that has a high-resolution area...
Mark Ashdown, Peter Robinson
WEBNET
1998
15 years 8 months ago
Web-Specific Genre Visualization
: User interfaces to WWW search engines typically present results as ranked lists of documents. Such lists give users little help in understanding document variation: we propose a ...
Ivan Bretan, Johan Dewe, Anders Hallberg, Niklas W...