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BMCBI
2011
14 years 10 months ago
MINE: Module Identification in NEtworks
Background: Graphical models of network associations are useful for both visualizing and integrating multiple types of association data. Identifying modules, or groups of function...
Kahn Rhrissorrakrai, Kristin C. Gunsalus
GI
2004
Springer
16 years 3 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
CSCW
2008
ACM
15 years 8 months ago
Understanding collective play in an urban screen game
In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisi...
Kenton O'Hara, Maxine Glancy, Simon Robertshaw
PERCOM
2006
ACM
16 years 6 months ago
Context and Location-Aware Encryption for Pervasive Computing Environments
Pervasive computing promises to revolutionize computing, empower mobile users, and enhance mobility, customizability and adaptability of computing environments. Intrinsic to the n...
Jalal Al-Muhtadi, Raquel L. Hill, Roy H. Campbell,...
ICDE
2010
IEEE
227views Database» more  ICDE 2010»
16 years 1 months ago
Incorporating partitioning and parallel plans into the SCOPE optimizer
— Massive data analysis on large clusters presents new opportunities and challenges for query optimization. Data partitioning is crucial to performance in this environment. Howev...
Jingren Zhou, Per-Åke Larson, Ronnie Chaiken