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HICSS
2008
IEEE
151views Biometrics» more  HICSS 2008»
16 years 1 months ago
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking site...
Silvia Lindtner, Bonnie A. Nardi
HICSS
2007
IEEE
100views Biometrics» more  HICSS 2007»
16 years 1 months ago
e-Government in Transition Countries: Prospects and Challenges
The implementation of e-government is a challenging task in any developed political context, but all the more uniquely so in the post-communist transitioning countries. These coun...
Mysore Ramaswamy, Audrey N. Selian
HICSS
2006
IEEE
111views Biometrics» more  HICSS 2006»
16 years 26 days ago
Fundamental Ethics in Information Systems
Information systems often present virtual spaces that are sufficient to enable important human interaction. By enabling such interaction, systems designers are inherently creating...
Christopher N. Chapman
VRML
2003
ACM
16 years 1 days ago
Guiding visitors of Web3D worlds through automatically generated tours
Many Web3D sites do not offer sufficient assistance to (especially novice) users in navigating the virtual world, find objects/places of interests, and learn how to interact with ...
Luca Chittaro, Roberto Ranon, Lucio Ieronutti
INTERACTION
2009
ACM
15 years 11 months ago
RoboEarth: connecting robots worldwide
In this paper, we present the core concept and the benefits of an approach called RoboEarth which will be highly beneficial for future robotic applications in science and industry...
Oliver Zweigle, René van de Molengraft, Raf...