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TEI
2009
ACM
115views Hardware» more  TEI 2009»
16 years 1 months ago
Fritzing: a tool for advancing electronic prototyping for designers
Today a growing community of DIY-practitioners, artists and designers are using microcontroller-based toolkits to express their concepts for digital artifacts by building them. Ho...
André Knörig, Reto Wettach, Jonathan C...
MIG
2009
Springer
16 years 1 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
ROMAN
2007
IEEE
126views Robotics» more  ROMAN 2007»
16 years 1 months ago
Classes of Applications for Social Robots: A User Study
– The paper introduces an online user study on applications for social robots with 127 participants. The potential users proposed 570 application scenarios based on the appearanc...
Frank Hegel, Monja Lohse, Agnes Swadzba, Sven Wach...
TABLETOP
2006
IEEE
16 years 26 days ago
MultiSpace: Enabling Electronic Document Micro-mobility in Table-Centric, Multi-Device Environments
Although electronic media has changed how people interact with documents, today’s electronic documents and the environments in which they are used are still impoverished relativ...
Katherine Everitt, Chia Shen, Kathy Ryall, Clifton...
ACMACE
2005
ACM
16 years 12 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...