Today a growing community of DIY-practitioners, artists and designers are using microcontroller-based toolkits to express their concepts for digital artifacts by building them. Ho...
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
– The paper introduces an online user study on applications for social robots with 127 participants. The potential users proposed 570 application scenarios based on the appearanc...
Frank Hegel, Monja Lohse, Agnes Swadzba, Sven Wach...
Although electronic media has changed how people interact with documents, today’s electronic documents and the environments in which they are used are still impoverished relativ...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...