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» For a science of group interaction
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CSCW
2008
ACM
15 years 8 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
GG
2008
Springer
15 years 7 months ago
Network Applications of Graph Bisimulation
Abstract Synchronising Graphs is a system of parallel graph transformation designed for modeling process interaction in a network environment. We propose a theory of context-free s...
Pietro Cenciarelli, Daniele Gorla, Emilio Tuosto
CSCW
2002
ACM
15 years 6 months ago
First steps towards mutually-immersive mobile telepresence
Mutually-Immersive Mobile Telepresence uses a teleoperated robotic surrogate to visit remote locations as a substitute for physical travel. Our goal is to recreate to the greatest...
Norman P. Jouppi
CHI
2009
ACM
16 years 7 months ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
OTM
2005
Springer
16 years 6 days ago
Document Flow Model: A Formal Notation for Modelling Asynchronous Web Services Composition
This paper presents a formal notation for modelling asynchronous web services composition, using context and coordination mechanisms. Our notation specifies the messages that can b...
Jingtao Yang, Corina Cîrstea, Peter Henderso...