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OZCHI
2006
ACM
16 years 17 days ago
Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup
In this paper we describe a tangible user interface “Tangible Tiles”, which utilizes optically tracked transparent Plexiglass tiles for interaction and display of projected im...
Manuela Waldner, Jörg Hauber, Jürgen Zau...
CHI
2003
ACM
16 years 7 months ago
Designing visualizations of social activity: six claims
In this paper, we describe a set of claims that have evolved from our work in designing visual representations of groups in online environments. We argue that these claims can ser...
Thomas Erickson
CHI
1997
ACM
15 years 10 months ago
A Tour of TeamRooms
TeamRooms is a groupware environment based on the metaphor of shared virtual rooms. The system contains userdefined rooms, each with a shared whiteboard, chat tool and customizabl...
Mark Roseman, Saul Greenberg
BMCBI
2008
141views more  BMCBI 2008»
15 years 6 months ago
Alternative contingency table measures improve the power and detection of multifactor dimensionality reduction
Background: Multifactor Dimensionality Reduction (MDR) has been introduced previously as a non-parametric statistical method for detecting gene-gene interactions. MDR performs a d...
William S. Bush, Todd L. Edwards, Scott M. Dudek, ...
ACMACE
2007
ACM
15 years 10 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh