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TCIAIG
2010
15 years 1 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
TON
2010
151views more  TON 2010»
15 years 1 months ago
Measurement-Driven Guidelines for 802.11 WLAN Design
Dense deployments of WLANs suffer from increased interference and as a result, reduced capacity. There are three main functions used to improve the overall network capacity: a) in...
Ioannis Broustis, Konstantina Papagiannaki, Srikan...
HPCA
2011
IEEE
14 years 10 months ago
Essential roles of exploiting internal parallelism of flash memory based solid state drives in high-speed data processing
Flash memory based solid state drives (SSDs) have shown a great potential to change storage infrastructure fundamentally through their high performance and low power. Most recent ...
Feng Chen, Rubao Lee, Xiaodong Zhang
HPCA
2011
IEEE
14 years 10 months ago
A new server I/O architecture for high speed networks
Traditional architectural designs are normally focused on CPUs and have been often decoupled from I/O considerations. They are inefficient for high-speed network processing with a...
Guangdeng Liao, Xia Znu, Laxmi N. Bhuyan
ICDE
2011
IEEE
265views Database» more  ICDE 2011»
14 years 10 months ago
RAFTing MapReduce: Fast recovery on the RAFT
MapReduce is a computing paradigm that has gained a lot of popularity as it allows non-expert users to easily run complex analytical tasks at very large-scale. At such scale, task...
Jorge-Arnulfo Quiané-Ruiz, Christoph Pinkel...
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