Sciweavers

7047 search results - page 1243 / 1410
» Focusing on Binding and Computation
Sort
View
DIGRA
2005
Springer
16 years 20 hour ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal
DIGRA
2005
Springer
16 years 20 hour ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron
DIGRA
2005
Springer
16 years 20 hour ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
DNIS
2005
Springer
112views Database» more  DNIS 2005»
16 years 20 hour ago
Modelling Peer-to-Peer Data Networks Under Complex System Theory
: A Peer-to-peer Data Network (PDN) is an open and evolving society of peer nodes that assemble into a network to share their data for mutual benefit. PDNs are enabled by distribu...
Cyrus Shahabi, Farnoush Banaei Kashani
GFKL
2005
Springer
142views Data Mining» more  GFKL 2005»
16 years 12 hour ago
Near Similarity Search and Plagiarism Analysis
Abstract. Existing methods to text plagiarism analysis mainly base on “chunking”, a process of grouping a text into meaningful units each of which gets encoded by an integer nu...
Benno Stein, Sven Meyer zu Eissen
« Prev « First page 1243 / 1410 Last » Next »