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CGI
2000
IEEE
15 years 11 months ago
To Gesture or Not to Gesture: What is the Question?
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...
SIGGRAPH
2000
ACM
15 years 11 months ago
The digital Michelangelo project: 3D scanning of large statues
We describe a hardware and software system for digitizing the shape and color of large fragile objects under non-laboratory conditions. Our system employs laser triangulation rang...
Marc Levoy, Kari Pulli, Brian Curless, Szymon Rusi...
SIGGRAPH
1999
ACM
15 years 11 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
VRML
1998
ACM
15 years 11 months ago
The Peloton Bicycling Simulator
Peloton is a sports simulator that uses the Virtual Reality Modeling Language (VRML) to create virtual environments for athletic training and competition. In particular, it create...
Gianpaolo U. Carraro, Mauricio Cortes, John T. Edm...
PCRCW
1997
Springer
15 years 10 months ago
Power/Performance Trade-offs for Direct Networks
High performance portable and space-borne systems continue to demand increasing computation speeds while concurrently attempting to satisfy size, weight, and power constraints. As...
Chirag S. Patel, Sek M. Chai, Sudhakar Yalamanchil...
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